Short: Born Dropped Out: 12 Questions for Hippie Kids.

A 19 minute short I wrote and edited from interviews gathered in 2008 for my Masters thesis at NYU’s Tisch School of the Arts ITP program.
The interviews were recorded by the subjects themselves using their own cameras, so the quality of the video and audio is low.
The subjects were children of hippies, now in their 30s and 40s, and they were each asked to answer the same set of questions.

Student Work: Interactive Telecommunications Program (ITP), NYU, Tisch School of The Arts

Thesis: Born Dropped Out, The Hippie Kid Stories.
An experiment in new interfaces for documentary video as part of an NYU ITP Masters Thesis. Users explored a website of unedited short videos of children of hippies who recorded themselves on video answering the same 20 questions. Project was Covered by Boing Boing and The Atlantic. Download PDF of Paper | Documentary made from interviews on YouTube. May 2008.

hippie kid stories screenshot


The Green Helmet: Solar safety bike helmet
A solar powered, safety lit, weatherproof bike helmet.
Instructable (featured). 2007

The green helmet solar bike helmet


TechTrek TV
18 episodes of a video blogging show I co-created and produced with with fellow students . Link to Episodes in 2007/2008

blip screenshot1

A Tribble
Physical Computing Project with two fellow students. Furry, purred when petted, made sounds. Improved on the original in that is wasn’t asexual so it didn’t procreate like Star Trek Tribbles.





2FerCam. Picture in Picture Camera rig.
Camera rig for hands-free operation of small video camera that enabled both people in an interview to be seen at once. Used flexpipe, a make-up mirror and harmonica holder. Instructable. 2007.

camera with mirror pic in pic


Cong: COoperative POng Game
Programmed a version of the classic Pong game to be based on cooperation. The goal of the game was to get the balls to collide in the middle. Paddles moved constantly up and down. Users pushed a button that released the balls from the paddles toward the center. If both users timed it right, via practice, or hopefully by communicating and cooperating, they BOTH got a point. The next round the paddles would move faster. 2008.

cong game screen shot


Mars Ball. A spaceship idea.
Prototype design for a Mars transportation and colonization module. Provided both a green house, house, and shaded porch. 2006mars ball design

DIY_Squared: A paper on the effect of the Web on the diffusion of how-to knowledge in terms of ingredients, capabilities, costs and instructions. Final Paper. Clay Shirky’s User Generated Class. NYU, Tisch ITP. Download PDF.

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Student Work: San Diego State Univeristy (SDSU), Educational Technology Masters in Education


Masters Thesis. “Co-Discovery Usability Testing with Children.” Usability tested a children’s CD-ROM using picture in picture video monitoring and data analysis. Download PDF. 1999




Emuse. A structured writing tool. 
Co-creator and manager of Web site with 600+ users making stories outlines. A structured writing tool for creating outlines based on the work of Joseph Campbell’s The Hero With a Thousand Faces. Uses a backend FileMaker Pro database to save users work.


learnlets screenshotLearnlets
A website of short tutorials about computer skills.”Small doses of knowledge for a fast paced world.” 1997
IT the Identity ToolI.T. The Identity Tool
A Web-based prompted writing tool that helped people create an online identity. 1998


Plocktau's Quest For NorthPlocktou’s Quest For North. My First EdTech Tutorial using Macromedia Director. An alien teaches how to find the north star. 1997






How To Take The SDSU EdTech (now LDT) Comprehensive Exams Standing Up. 1999

Literature Review: Think Aloud Usability Testing.1999

How Was Your Week? Tips for Hosting Online Communities. 1998

Using Personal Narrative to Grow Strong Online Learning Communities. SDSU. 1998

Learning how to learn, exploration, and decentralized teaching of beginning computer skills at the college level. 1997

The Humanizing Effects of Email on K-12 Education. 1997

thumb_ecase & World Learning Instructional Design Consultant

Consultant on two contracts for World Learning as part of the Education Consortium for the Advancement of STEM in Egypt (ECASE) to increase STEM high schools in Egypt, funded by

Instructional design, needs assessment, LMS research and recommendation (Schoology), demo course creation, training of trainers, technology/media support, and creation of 40 virtual teacher videos.  Worked with World Learning to conduct a needs assessment for an online system to handle three MOOC-Like courses for 10th and 11th grade high school students in 5 new STEM high schools. Lead the creation and usability testing of a demonstration course in Schoology.

Screenshot of Demo Course in Schoology Basic in February.


Screen Shot 2015-04-12 at 10.53.00 AM

Project Description

Funder: USAID
Country: Egypt

The Education Consortium for the Advancement of STEM in Egypt (ECASE) harnesses the potential of the country’s youth through innovative science, technology, engineering, and math (STEM) education. World Learning, in partnership with the Franklin Institute, the 21st Century Partnership for STEM Education, and the Teaching Institute for Excellence in STEM, is developing a network of five STEM high school

s that embody trans-disciplinary collaboration, real world applications, and critical thinking. This initiative directly supports a new vision of Egypt as a country equipped with both the human capital and institutional resources to compete and excel in the international marketplace.

ECASE transforms Egypt’s only STEM school into a collaborative network that serves as a catalyst for system-wide STEM education reform. The five model schools, established throughout the country, deliver comprehensive support to students, teachers, and administrators, as well as key policy, private sector, and community stakeholders. Through targeted awareness raising, institutional capacity development, teacher training, curriculum development, and student learning assessment, the STEM model schools serve as incubators for future leaders and innovators who will have the potential to advance research and development initiatives that fuel scientific invention and generate employment opportunities and economic growth.”

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Born Dropped Out: Investigating Hippies and their Children

Several projects that explore hippies of the 1960s and 70’s.

Born Dropped Out: 12 Questions for Hippie Kids. A 19 minute short I created from raw interviews I had from my Masters thesis at NYU’s ITP program: “In 2008 six children of hippies, now in their 30s and 40s, were asked to answer the same set of questions while recording themselves using a video camera.”   IMDB listing. Movie on Vimeo and Youtube. 2012

My Hippies DVD label“My Hippies”

A 48 minute documentary: “What four unknown hippies who met on San Francisco’s Haight Street in 1969 have to say (and show with stills, 8mm film and unreleased music) about their trip as face old age together.”

Online 48-minute version of My Hippies | Project Documentation with production log, files and stills

Dec. 2004 – Aug. 2005

NYU Tisch School of the Arts, Interactive Telecommunications Program (ITP) Thesis: Born Dropped Out, The Hippie Kid Stories.
An experiment in new interfaces for documentary video as part of an NYU ITP Masters Thesis. Users explored a website of unedited short videos of children of hippies who recorded themselves on video answering the same 20 questions. Download PDF of Paper | . Covered by Boing Boing and The Atlantic. May 2008.
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If I’m awake, I have a camera strapped to my hip. I used Nikon and Olympus in the film days, when Canon started making pocket point and shoots in the Powershot Digital Elph series, I latched on still use Canon cameras today. Like many others have said, the best camera is the one you have with you.

Favorite Photos Stream on Flickr.